GPO dev changelog: June 2026
Everything posted in the official GPO Discord's update channels in June 2026, oldest at the bottom. Short lines are phoeyu's live changelog in #gpo-updates; we group a developer's back-to-back messages into one post and tag each burst with the game version it went out in.
- 8,672 posts
- 54 update logs
- since Mar 17, 2018
26 posts in June 2026
published fix
fixed some animation bugs with walk/run/idle on some fruits and fighting styles
fixed v12.996
Aware of block bug after 5th m1
Fixing
published to new servers
v12.995
fixed more kick bugs with anti cheat
and should be less rubber banding if server is laggy
first sea progression should be around 25-35% faster with reduced spawn times for some npcs
second sea progression should be around 15-25% faster
reduced time for donmingo to spawn after pica from 15 mins to 5 mins
akshan artifact spawn timers reduced from every 3 mins to 1 min, and if u have the quest it will show markers of where they are
added better guidence to the recommended quest tracker
if u agro multiple npcs they will attack u one by one while surrounding u now
fixed some bugs with hover pod as well
some quests on skypiea exp doubled
fixed red markers not showing on npcs u need to defeat for ur quest
adjusted skypiea quests to give more exp, and removed observation/haki quests from the recommended tracker
will publish the changes tmrw
includes some memory leak fixes for old servers
published the fixes to arena as well
published
did a small change which might fix some bugs with mobile button positions
publishing to Version 12.993b
all above
fixed vampire icon, roblox moderated it
fixed fishing rod breaking in fish hub
fixed color wheel for chroamtic ase and spirirt color essense on controller
made it easier as well on pc/controller
score needed is now 200 instead of 300
not published yet
fixed dragon full form flicker bug
fixed ken v2 minigame on controller
lowered min players requried for br back down to 24
will still go up depending on how many people queue
automcialy
published more fixes for lag
old servers will auto restart in 3 hours
auto restarting old servers in 3 hours
adjusted some stuff to see if it helps fix the issues
adjusted the haki v2 mini game to require score of 10 instead of 20
rn seems to only happen in super old servers
fixing the disappering as well
i think the npc flinging might be a roblox problem
ill try to fix if possible
published
old servers will auto restart in 3 hours
GPO • Balance Patch — June 14, 2026
GPO • Balance Patch — June 14, 2026
SYSTEMS / QOL
- Fruit Chest Odds — Rare, Legendary, and Mythical Fruit Chests now show your exact chance of getting each fruit before you open or purchase one.
- Chances are grouped by rarity, with the per-fruit chance listed under each.
- Weekend 2× rate boosts are factored in automatically, so the odds shown always match your real chances.
- Race Reroll Odds — Race Rerolls now show your chance of landing each race before you spend a reroll or buy a token bundle.
- Custom Grip Odds — The custom grip roll sign in the Trading Hub now shows your chance of getting each grip before you roll.
BALANCE CHANGES
Devil Fruits:
Gura-Gura:
- Head Crusher — Reduced grab hitbox; it now has to be set up with a combo instead of landing raw.
Kage-Kage:
- Shadows Grasp — Added 0.3 seconds of endlag so it can no longer be used as an extender.
Suke-Suke:
- Invisibility — Invisible players are now only revealed by Observation Haki within 50 studs. The V2 Haki overhead display no longer leaks an invisible player's position.
Suna-Suna:
- Desert Railgun — Increased damage scaling by 15%.
Yami-Yami:
- Cruel Burst — Added 0.3 seconds of endlag; it can no longer combo into a follow-up and is more punishable on whiff.
Fighting Styles:
2SS:
- Tower Climb — The counter hit is now a block break.
Black Leg:
- Demon Step — M1 hits now restore the mode bar, so staying aggressive sustains the mode.
- Demon Flash — Increased damage scaling by 20%; windup reduced by 0.1 seconds.
- Demon Blitz — Increased stun and knockback per hit, and added a ragdoll on hit.
Fishman Karate:
- Five Thousand Brick Fist — Trimmed the lingering hitbox so it no longer catches opponents punishing the recovery.
- Water Prison — Cooldown reduced from 20 to 17 seconds (30 → 25.5 in Arena / PvP pads).
Kamishiki:
- Counter Kick — Now a block break.
Weapons:
Bone Shiver:
- Bone Frenzy — Cooldown increased from 12 to 18 seconds (18 → 27 in Arena / PvP pads).
Cupid's Harp:
- M1 — Now restores 1.5% of max stamina per hit, with endlag lasting the full animation and a much shorter cooldown — usable in far more scenarios.
Firework Daggers:
- Firework Parade — Increased stun to 0.4 seconds for more reliable extends (no longer drops the target on a momentary miss).
Ghost Princess's Umbrella:
- Umbrella Thrust — Windup reduced by 0.15 seconds for a snappier startup.
Hollow's Halberd:
- Hollow Sweep — Increased endlag by 0.3 seconds to make it punishable after use.
- Hollow Impale — Reduced the wall-variant stun so it can only be followed up with an M1, not a full combo.
Jitte:
- Jitte Leap — Increased hitbox and leap velocity by 15%.
Stark Gun:
- Cero Metralleta — Added 0.2 seconds of endlag and a ragdoll on the final hit.
- Grip — The execution animation now plays roughly 35% slower.
Combat:
- Perfect Block — These extenders now properly cancel when Perfect Blocked, leaving the user punishable:
- Rapid Slashes (1SS)
- Gravity Dominance (Zushi)
- Firework Parade (Firework Daggers)
- Desert Cutlass: Frenzy (Suna)
- Spring Facebreaker (Spring)
- Love Wave (Mero)
- Dragon Claw Slash (Dragon Claw)
- Jump While Holding Skills — Restored jumping while holding skills that don't root your character in place (unintentionally removed a few updates ago; it matters for 1v1 spacing, catching blockers at jump height, and the small forward push on skills like Shigan).
- Jumping while blocking works again.
- Jumping while holding Tekkai (Rokushiki / Kamishiki) and Mochi / Supreme Mochi Buzzcut works again too.
- The one exception: Zushi's Gravity Fly (T) stays jump-blocked, since jumping there stopped the rock from summoning and wasted the cooldown.
BUG FIXES
- NPCs — Fixed an issue where NPCs would not spawn.
- Server Performance — Fixed lag issues affecting older, long-running servers.
Publishing soon
fix will be published today or tomorrow along with a balance patch and a couple of other changes for roblox compliance
this will also fix the lag issue in super old servers
fixing npcs disappearing
Rumbling Event Time:
Wave 1 – Jun 06, 2026 13:00 UTC (Jun 06, 2026 13:00 UTC)
Wave 2 – Jun 06, 2026 23:00 UTC (Jun 06, 2026 23:00 UTC)
Join whichever fits your timezone.