GPO • Balance Patch — June 14, 2026
The developers' own notes, copied word for word from the official GPO Discord.
GPO • Balance Patch — June 14, 2026
SYSTEMS / QOL
- Fruit Chest Odds — Rare, Legendary, and Mythical Fruit Chests now show your exact chance of getting each fruit before you open or purchase one.
- Chances are grouped by rarity, with the per-fruit chance listed under each.
- Weekend 2× rate boosts are factored in automatically, so the odds shown always match your real chances.
- Race Reroll Odds — Race Rerolls now show your chance of landing each race before you spend a reroll or buy a token bundle.
- Custom Grip Odds — The custom grip roll sign in the Trading Hub now shows your chance of getting each grip before you roll.
BALANCE CHANGES
Devil Fruits:
Gura-Gura:
- Head Crusher — Reduced grab hitbox; it now has to be set up with a combo instead of landing raw.
Kage-Kage:
- Shadows Grasp — Added 0.3 seconds of endlag so it can no longer be used as an extender.
Suke-Suke:
- Invisibility — Invisible players are now only revealed by Observation Haki within 50 studs. The V2 Haki overhead display no longer leaks an invisible player's position.
Suna-Suna:
- Desert Railgun — Increased damage scaling by 15%.
Yami-Yami:
- Cruel Burst — Added 0.3 seconds of endlag; it can no longer combo into a follow-up and is more punishable on whiff.
Fighting Styles:
2SS:
- Tower Climb — The counter hit is now a block break.
Black Leg:
- Demon Step — M1 hits now restore the mode bar, so staying aggressive sustains the mode.
- Demon Flash — Increased damage scaling by 20%; windup reduced by 0.1 seconds.
- Demon Blitz — Increased stun and knockback per hit, and added a ragdoll on hit.
Fishman Karate:
- Five Thousand Brick Fist — Trimmed the lingering hitbox so it no longer catches opponents punishing the recovery.
- Water Prison — Cooldown reduced from 20 to 17 seconds (30 → 25.5 in Arena / PvP pads).
Kamishiki:
- Counter Kick — Now a block break.
Weapons:
Bone Shiver:
- Bone Frenzy — Cooldown increased from 12 to 18 seconds (18 → 27 in Arena / PvP pads).
Cupid's Harp:
- M1 — Now restores 1.5% of max stamina per hit, with endlag lasting the full animation and a much shorter cooldown — usable in far more scenarios.
Firework Daggers:
- Firework Parade — Increased stun to 0.4 seconds for more reliable extends (no longer drops the target on a momentary miss).
Ghost Princess's Umbrella:
- Umbrella Thrust — Windup reduced by 0.15 seconds for a snappier startup.
Hollow's Halberd:
- Hollow Sweep — Increased endlag by 0.3 seconds to make it punishable after use.
- Hollow Impale — Reduced the wall-variant stun so it can only be followed up with an M1, not a full combo.
Jitte:
- Jitte Leap — Increased hitbox and leap velocity by 15%.
Stark Gun:
- Cero Metralleta — Added 0.2 seconds of endlag and a ragdoll on the final hit.
- Grip — The execution animation now plays roughly 35% slower.
Combat:
- Perfect Block — These extenders now properly cancel when Perfect Blocked, leaving the user punishable:
- Rapid Slashes (1SS)
- Gravity Dominance (Zushi)
- Firework Parade (Firework Daggers)
- Desert Cutlass: Frenzy (Suna)
- Spring Facebreaker (Spring)
- Love Wave (Mero)
- Dragon Claw Slash (Dragon Claw)
- Jump While Holding Skills — Restored jumping while holding skills that don't root your character in place (unintentionally removed a few updates ago; it matters for 1v1 spacing, catching blockers at jump height, and the small forward push on skills like Shigan).
- Jumping while blocking works again.
- Jumping while holding Tekkai (Rokushiki / Kamishiki) and Mochi / Supreme Mochi Buzzcut works again too.
- The one exception: Zushi's Gravity Fly (T) stays jump-blocked, since jumping there stopped the rock from summoning and wasted the cooldown.
BUG FIXES
- NPCs — Fixed an issue where NPCs would not spawn.
- Server Performance — Fixed lag issues affecting older, long-running servers.
Publishing soon
What the developers posted next
Fixes, tweaks and codes from the 6 changelog posts in the three days after these notes.
published
old servers will auto restart in 3 hoursi think the npc flinging might be a roblox problem
ill try to fix if possiblefixing the disappering as well
rn seems to only happen in super old servers
auto restarting old servers in 3 hours
adjusted some stuff to see if it helps fix the issues
adjusted the haki v2 mini game to require score of 10 instead of 20published more fixes for lag
old servers will auto restart in 3 hours