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GPO • Balance Patch — June 14, 2026

The developers' own notes, copied word for word from the official GPO Discord.

GPO • Balance Patch — June 14, 2026

SYSTEMS / QOL

  • Fruit Chest Odds — Rare, Legendary, and Mythical Fruit Chests now show your exact chance of getting each fruit before you open or purchase one.
  • Chances are grouped by rarity, with the per-fruit chance listed under each.
  • Weekend 2× rate boosts are factored in automatically, so the odds shown always match your real chances.
  • Race Reroll Odds — Race Rerolls now show your chance of landing each race before you spend a reroll or buy a token bundle.
  • Custom Grip Odds — The custom grip roll sign in the Trading Hub now shows your chance of getting each grip before you roll.

BALANCE CHANGES

Devil Fruits:

Gura-Gura:

  • Head Crusher — Reduced grab hitbox; it now has to be set up with a combo instead of landing raw.

Kage-Kage:

  • Shadows Grasp — Added 0.3 seconds of endlag so it can no longer be used as an extender.

Suke-Suke:

  • Invisibility — Invisible players are now only revealed by Observation Haki within 50 studs. The V2 Haki overhead display no longer leaks an invisible player's position.

Suna-Suna:

  • Desert Railgun — Increased damage scaling by 15%.

Yami-Yami:

  • Cruel Burst — Added 0.3 seconds of endlag; it can no longer combo into a follow-up and is more punishable on whiff.

Fighting Styles:

2SS:

  • Tower Climb — The counter hit is now a block break.

Black Leg:

  • Demon Step — M1 hits now restore the mode bar, so staying aggressive sustains the mode.
  • Demon Flash — Increased damage scaling by 20%; windup reduced by 0.1 seconds.
  • Demon Blitz — Increased stun and knockback per hit, and added a ragdoll on hit.

Fishman Karate:

  • Five Thousand Brick Fist — Trimmed the lingering hitbox so it no longer catches opponents punishing the recovery.
  • Water Prison — Cooldown reduced from 20 to 17 seconds (30 → 25.5 in Arena / PvP pads).

Kamishiki:

  • Counter Kick — Now a block break.

Weapons:

Bone Shiver:

  • Bone Frenzy — Cooldown increased from 12 to 18 seconds (18 → 27 in Arena / PvP pads).

Cupid's Harp:

  • M1 — Now restores 1.5% of max stamina per hit, with endlag lasting the full animation and a much shorter cooldown — usable in far more scenarios.

Firework Daggers:

  • Firework Parade — Increased stun to 0.4 seconds for more reliable extends (no longer drops the target on a momentary miss).

Ghost Princess's Umbrella:

  • Umbrella Thrust — Windup reduced by 0.15 seconds for a snappier startup.

Hollow's Halberd:

  • Hollow Sweep — Increased endlag by 0.3 seconds to make it punishable after use.
  • Hollow Impale — Reduced the wall-variant stun so it can only be followed up with an M1, not a full combo.

Jitte:

  • Jitte Leap — Increased hitbox and leap velocity by 15%.

Stark Gun:

  • Cero Metralleta — Added 0.2 seconds of endlag and a ragdoll on the final hit.
  • Grip — The execution animation now plays roughly 35% slower.

Combat:

  • Perfect Block — These extenders now properly cancel when Perfect Blocked, leaving the user punishable:
  • Rapid Slashes (1SS)
  • Gravity Dominance (Zushi)
  • Firework Parade (Firework Daggers)
  • Desert Cutlass: Frenzy (Suna)
  • Spring Facebreaker (Spring)
  • Love Wave (Mero)
  • Dragon Claw Slash (Dragon Claw)
  • Jump While Holding Skills — Restored jumping while holding skills that don't root your character in place (unintentionally removed a few updates ago; it matters for 1v1 spacing, catching blockers at jump height, and the small forward push on skills like Shigan).
  • Jumping while blocking works again.
  • Jumping while holding Tekkai (Rokushiki / Kamishiki) and Mochi / Supreme Mochi Buzzcut works again too.
  • The one exception: Zushi's Gravity Fly (T) stays jump-blocked, since jumping there stopped the rock from summoning and wasted the cooldown.

BUG FIXES

  • NPCs — Fixed an issue where NPCs would not spawn.
  • Server Performance — Fixed lag issues affecting older, long-running servers.

Publishing soon

What the developers posted next

Fixes, tweaks and codes from the 6 changelog posts in the three days after these notes.

  • published
    old servers will auto restart in 3 hours

  • i think the npc flinging might be a roblox problem
    ill try to fix if possible

  • fixing the disappering as well

  • rn seems to only happen in super old servers

  • auto restarting old servers in 3 hours
    adjusted some stuff to see if it helps fix the issues
    adjusted the haki v2 mini game to require score of 10 instead of 20

  • published more fixes for lag
    old servers will auto restart in 3 hours