GPO dev changelog: May 2026
Everything posted in the official GPO Discord's update channels in May 2026, oldest at the bottom. Short lines are phoeyu's live changelog in #gpo-updates; we group a developer's back-to-back messages into one post and tag each burst with the game version it went out in.
- 8,672 posts
- 54 update logs
- since Mar 17, 2018
56 posts in May 2026
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Ill drop some codes as well today
Ill prob just do another 2 waves next week as well
The one that was supposed to run 37 mins got bugged illl push one out rn then do another compensation for it at some other time
Started
Eid Mubarak
There is a Scam Going around that an compromised user/someone with bad intentions send you a link to either test or play a fake game, in order to steal your account and passwords.
Do not fall for that Scam
If someone sends you This, or Any suspecting game, block the user and report the account, do not compromise yourself.
Stay safe guys, I Hope Everyone has a great day.
Rumbling Event Time:
Wave 1 – May 30, 2026 13:00 UTC (May 30, 2026 13:00 UTC)
Wave 2 – May 30, 2026 23:00 UTC (May 30, 2026 23:00 UTC)
Join whichever fits your timezone.
fixed bug with ptera tool getting locked after transformatioon
added lock on for mobile
published to new servers
Will be doing a ruumbling on the weekend soon
This is mainly for all the new controller players
Exact times will be posted Soon
#channel
fixed bug with try on for presets not working on some like dragon hybird
There is a screenshot going around of another game developer who said some heinous comments, please be advised that, that individual was impersonating phoeyu, that individual is banned from this server and has no relation to GPO.
fixed npc dialoug on controller if u were using virtual cursor
fixed dragon hybird getting tool locked
published Version 12.982b
Fi8xed
publishing
fixed hoverpod on cotnroller as well for up/down
fixing trade ui bug not being able to remove items
Version 12.981b
added to new servers
the lock on
just move camera near target and u will see a popup to lock on if using controller
there is range limits and if target is obstructed for too long
this will basicly be lock on
fixing rare case on controller where u cant let go of the skill
aim assist is next
if ur on controller and cant hold a skill
check if ur instant cast setting is on
published to new servers
adding a way to toggle between kbm and controller
if ur a controller player and have suggestions for any good changes, u can foward to anyone on the tester team
game reopened
@everyone
tenor.com/view/shake-ps5-controller-dualshock…
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Reopening in around 7 mins
xx;30
new codes
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GPO • Controller Support Update — May 17, 2026
GPO • Controller Support Update — May 17, 2026
SYSTEMS / QOL
[NEW]Controller Support — Added controller support to the main game. Gamepad players can now use controller input, prompts, and UI navigation.- Initial rollout — some menus and actions will continue receiving improvements in future updates.
- Recommended: enable the virtual controller cursor to navigate UI.
- Arena — Players can now press reset when at 25% HP or below while in combat.
- Counters opponents stalling at low HP.
- Disabled in Battle Royale.
- Boss HP Bars — Boss HP bars now stack multiple bars.
- Crew Actions — Crew actions now properly respect combat state (e.g. can no longer leave crew mid-combat).
- Flag Capture — Logging out from a safe area while a crewmate pushes enemies off the capture point now results in an infamy loss.
- Fruit Despawn — Fruits with Rare rarity or below now despawn 10 minutes after being dropped to help reduce server lag caused by fruit farming (e.g. Factory raids).
- Idle Performance — Optimized idle performance for mobile and low-end devices.
- Infamy — Can no longer lose infamy in private servers from being gripped.
- Inventory UI — Optimized inventory UI performance. Players with large inventories should notice fewer FPS drops when opening inventory.
- NPC Performance — NPCs have been optimized by 60-70%, resulting in significantly fewer ping spikes when there are large numbers of active NPCs in the server.
- Ocean Movement Setting — Added a setting to disable ocean movement (helps with FPS).
BALANCE CHANGES
Devil Fruits:
Buddha:
- Judgement Impact — Hitbox changed from a cube to a sphere, reducing unfair hits on targets at the corners of the hitbox.
- Heaven-Sent Impact Leap — Second hit hitbox reduced and changed to a sphere. Now cancels the second hit if the first is perfect blocked.
- Heaven-Sent Impact (Full Form) — Now cancels the second hit if the first is perfect blocked.
- Heaven-Sent Impact (Full Form) — First hit now applies a stun. M1 final hit also now applies a stun.
- Full Form M1 — Second hit stun re-enabled.
- Impact Leap — Fixed noclipping through the floor when the client window is frozen.
Horo:
- Kamikaze Hollow / Negative Hollow — Fixed ghost getting stuck above head and being unable to cast.
Pika V1:
- Light Flight — Cooldown no longer starts until the player lands on the ground while in combat.
Pika V2:
- Radiant Flight — Cooldown no longer starts until the player lands on the ground and exits their flight while in combat.
- Radiant Kick — Now functions as a combo ender instead of an extender. Knockback now pushes the target away from the caster.
- Starlight Rapier: Blitzstrike — Final hit damage reduced by 50%.
- Hitbox significantly reduced — previously extended far above the target, hitting bystanders in a large vertical column above the kick-down.
Pteranodon:
- Winged Flight — Cooldown no longer starts until the player lands on the ground and exits their flight while in combat.
Yami:
- Black Hole — Vertical hitbox reduced by 30% to match the VFX.
Bomb:
- Explosive Mines — Added a hitbox above each mine to prevent floating idles from skipping over them.
Weapons:
Boneshiver:
- Rib Smash — Knockback increased horizontally, vertical lift reduced. Now functions as a proper combo ender.
- Bone Frenzy — No longer launches targets. Now stuns in place, similar to Kiribachi extenders. Stun duration increased.
Crab Cutlass:
- Cutlass Lunge — Damage increased by 30%.
- Cutlass Ladder — Damage increased by 20%.
Festival Shield:
- M1 Hitbox — Hitbox increased to match Inverted Spear of Heaven.
Iceborn Blade:
- Flames Of Frost — Guard break removed on first hit.
- Second hit now functions as a true extender.
- Endlag reduced by 0.1 seconds.
Black Pitchfork:
- Pitchfork Impale — Cooldown increased from 15 to 17 seconds to match Trident Impale.
Snowcap Scepter:
- Scepter Storm — Startup reduced by 0.2 seconds.
Combat:
- In-Combat Healing — Healing effectiveness while in combat increased from 35% to 50%.
- Soru (Low HP) — At 30% HP or below, Soru is replaced with a regular roll dash to avoid the reduced movement speed at low HP.
- Barrier Sphere — No longer usable when PVP is off.
- Paw Rendezvous — No longer reactivatable after swapping to a V2 fighting style.
Other:
- Mini Bunny — No longer deals damage while its owner is in a grab or has iframes.
BUG FIXES
- Hitbox Accuracy — Fixed hitbox inaccuracies to VFX for the following:
- Hollow's Great Sword: Ghost Barrage
- Dashing Pyrotechnics
- Gravity Dominance
- Snow Blizzard
- Shock Repel
- Paw Bomb
- Firework Rocket Skyhigh
- Firework Rocket
- Demon Brick Fist
- SUPER MEGA DEATH ROCKET!
- M1 — Fixed rare movestacks with M1.
- Horo — Fixed bugs where some Horo moves would get stuck.
- Cyborg — Fixed Cyborg ultimate interaction on mobile.
- Smoke — Fixed a bug on White Out.
- Crew UI — Fixed crew UI displaying inconsistent data.
- Jump Cooldown — Fixed a bug with jump cooldown.
- + many more
started
starting
Quick maintence will start around 5-6pm est
Full controller support on console should be dropping tomorrow
:gpo1111:
With balance patch, bug fixes etc
Should be ready for this weekend if all goes good
Wip
working on console support atm as well so the patches above will all be bundled together in one
#channel
#channel
these are mainly targeted for low end devices
also optomizing the npc code for better performance
after done and published servers should way less laggy when theres alot of npcs
and potentially less ping
also did some performance fixes
will drop some new codes for tailor tokens and other stuff when published
reorganzing the venom tailor catagories a little
also the above fixes for hitbox wasnt published yet
fixed hitbox inaccuracies to vfx for:
Hollow's Great Sword / Ghost Barrage
Dashing Pyrotechnics
Gravity Dominance
Snow Blizzard
Shock Repel
Paw Bomb
Firework Rocket
Skyhigh Firework Rocket
Demon Brick Fist
SUPER MEGA DEATH ROCKET!
fixed hopiyo bunny bug on small boats
for the bunny
u can customize the offsets on the accessories in tailor
nvm pushed back to xx:40
one last restart at around xx:30
so 21 mins from now
latest v12.977
fixed the browser bug
bug with borwser loading, ill fix rn and then do another auto restart for servers
published
all old servers will auto restart in 1 hour
venom tailorable in new servers
newest server is v12.976b
includes all the fixes above
fixed Draconic Cyclone and Draconic Tempest Spiral not being evasiveable
added a toggle to visually see hitboxes in private servers
added m1 pb toggle to private servers
fixed ice bike causing major fps lag in some spots by limiting repeated ice floor spam while still letting it ride on water
fixed rokuogan bugging out on far away targets / weird position swaps
fixed tori r protecting party members while pvp is off
fixed tori and ptero picking up party members while pvp is off
fixed animation bug
all the fixes will be published soon
Tori is still in conversion progress
Ends in around 9 Hours
Servers will restart in around 6
Venom will be tailorable as well afterwards
Ill be donating some robux once again afterwards
For some cool bunny/venom presets
As well as existing ones