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GPO • Controller Support Update — May 17, 2026

The developers' own notes, copied word for word from the official GPO Discord.

GPO • Controller Support Update — May 17, 2026

SYSTEMS / QOL

  • [NEW] Controller Support — Added controller support to the main game. Gamepad players can now use controller input, prompts, and UI navigation.
  • Initial rollout — some menus and actions will continue receiving improvements in future updates.
  • Recommended: enable the virtual controller cursor to navigate UI.
  • Arena — Players can now press reset when at 25% HP or below while in combat.
  • Counters opponents stalling at low HP.
  • Disabled in Battle Royale.
  • Boss HP Bars — Boss HP bars now stack multiple bars.
  • Crew Actions — Crew actions now properly respect combat state (e.g. can no longer leave crew mid-combat).
  • Flag Capture — Logging out from a safe area while a crewmate pushes enemies off the capture point now results in an infamy loss.
  • Fruit Despawn — Fruits with Rare rarity or below now despawn 10 minutes after being dropped to help reduce server lag caused by fruit farming (e.g. Factory raids).
  • Idle Performance — Optimized idle performance for mobile and low-end devices.
  • Infamy — Can no longer lose infamy in private servers from being gripped.
  • Inventory UI — Optimized inventory UI performance. Players with large inventories should notice fewer FPS drops when opening inventory.
  • NPC Performance — NPCs have been optimized by 60-70%, resulting in significantly fewer ping spikes when there are large numbers of active NPCs in the server.
  • Ocean Movement Setting — Added a setting to disable ocean movement (helps with FPS).

BALANCE CHANGES

Devil Fruits:

Buddha:

  • Judgement Impact — Hitbox changed from a cube to a sphere, reducing unfair hits on targets at the corners of the hitbox.
  • Heaven-Sent Impact Leap — Second hit hitbox reduced and changed to a sphere. Now cancels the second hit if the first is perfect blocked.
  • Heaven-Sent Impact (Full Form) — Now cancels the second hit if the first is perfect blocked.
  • Heaven-Sent Impact (Full Form) — First hit now applies a stun. M1 final hit also now applies a stun.
  • Full Form M1 — Second hit stun re-enabled.
  • Impact Leap — Fixed noclipping through the floor when the client window is frozen.

Horo:

  • Kamikaze Hollow / Negative Hollow — Fixed ghost getting stuck above head and being unable to cast.

Pika V1:

  • Light Flight — Cooldown no longer starts until the player lands on the ground while in combat.

Pika V2:

  • Radiant Flight — Cooldown no longer starts until the player lands on the ground and exits their flight while in combat.
  • Radiant Kick — Now functions as a combo ender instead of an extender. Knockback now pushes the target away from the caster.
  • Starlight Rapier: Blitzstrike — Final hit damage reduced by 50%.
  • Hitbox significantly reduced — previously extended far above the target, hitting bystanders in a large vertical column above the kick-down.

Pteranodon:

  • Winged Flight — Cooldown no longer starts until the player lands on the ground and exits their flight while in combat.

Yami:

  • Black Hole — Vertical hitbox reduced by 30% to match the VFX.

Bomb:

  • Explosive Mines — Added a hitbox above each mine to prevent floating idles from skipping over them.

Weapons:

Boneshiver:

  • Rib Smash — Knockback increased horizontally, vertical lift reduced. Now functions as a proper combo ender.
  • Bone Frenzy — No longer launches targets. Now stuns in place, similar to Kiribachi extenders. Stun duration increased.

Crab Cutlass:

  • Cutlass Lunge — Damage increased by 30%.
  • Cutlass Ladder — Damage increased by 20%.

Festival Shield:

  • M1 Hitbox — Hitbox increased to match Inverted Spear of Heaven.

Iceborn Blade:

  • Flames Of Frost — Guard break removed on first hit.
  • Second hit now functions as a true extender.
  • Endlag reduced by 0.1 seconds.

Black Pitchfork:

  • Pitchfork Impale — Cooldown increased from 15 to 17 seconds to match Trident Impale.

Snowcap Scepter:

  • Scepter Storm — Startup reduced by 0.2 seconds.

Combat:

  • In-Combat Healing — Healing effectiveness while in combat increased from 35% to 50%.
  • Soru (Low HP) — At 30% HP or below, Soru is replaced with a regular roll dash to avoid the reduced movement speed at low HP.
  • Barrier Sphere — No longer usable when PVP is off.
  • Paw Rendezvous — No longer reactivatable after swapping to a V2 fighting style.

Other:

  • Mini Bunny — No longer deals damage while its owner is in a grab or has iframes.

BUG FIXES

  • Hitbox Accuracy — Fixed hitbox inaccuracies to VFX for the following:
  • Hollow's Great Sword: Ghost Barrage
  • Dashing Pyrotechnics
  • Gravity Dominance
  • Snow Blizzard
  • Shock Repel
  • Paw Bomb
  • Firework Rocket Skyhigh
  • Firework Rocket
  • Demon Brick Fist
  • SUPER MEGA DEATH ROCKET!
  • M1 — Fixed rare movestacks with M1.
  • Horo — Fixed bugs where some Horo moves would get stuck.
  • Cyborg — Fixed Cyborg ultimate interaction on mobile.
  • Smoke — Fixed a bug on White Out.
  • Crew UI — Fixed crew UI displaying inconsistent data.
  • Jump Cooldown — Fixed a bug with jump cooldown.
  • + many more

What the developers posted next

Fixes, tweaks and codes from the 16 changelog posts in the three days after these notes.

  • Reopening in around 7 mins
    xx;30
    new codes
    FREE_Drops3
    FREE_EXP3
    5FREETAILORVOUCHERS_3

  • game reopened
    @everyone
    tenor.com/view/shake-ps5-controller-dualshock…

  • if ur a controller player and have suggestions for any good changes, u can foward to anyone on the tester team

  • adding a way to toggle between kbm and controller

  • published to new servers

  • if ur on controller and cant hold a skill
    check if ur instant cast setting is on

  • aim assist is next

  • fixing rare case on controller where u cant let go of the skill

  • this will basicly be lock on

  • added to new servers
    the lock on
    just move camera near target and u will see a popup to lock on if using controller
    there is range limits and if target is obstructed for too long

  • Version 12.981b

  • fixing trade ui bug not being able to remove items

  • Fi8xed
    publishing
    fixed hoverpod on cotnroller as well for up/down

  • published Version 12.982b

  • fixed dragon hybird getting tool locked

  • fixed npc dialoug on controller if u were using virtual cursor