GPO • Whole Cake PART 1.9 — Feb 14, 2026
The developers' own notes, copied word for word from the official GPO Discord.
GPO • Whole Cake PART 1.9 — Feb 14, 2026
BATTLE ROYALE
[NEW]Cupid Themed Map — Brand new Battle Royale map.
ITEMS
[NEW]Grappling Hook — Now obtainable in the main game. Craft it with a blueprint dropped by Devil Fruit Scientists in the Factory Raid (5% drop chance). Also useable in Trade Hub and Fish Hub.[NEW]Cupid's All Seeing Eye — New All Seeing Eye skin.[NEW]Lovestruck Rod — Limited time Cupid themed fishing rod. Blueprint obtainable by fishing. Available until the Cupid Dungeon event ends.- Dominus Ultimus — Enabled eye aura.
PSA: The Cupid Dungeon is not released yet. Coming soon!
SUBSCRIPTIONS
[NEW]Unlimited Free Tailoring — $4.99/month. Edit unlimited outfits and accessories for free. No Custom Tailor Tokens or Peli needed while subscribed. Fully recolor any outfit or accessory, and rotate/move accessories. Comes with an exclusive title. If you like to customize a lot, this is for you! Not available in all regions.
SYSTEMS / QOL
- Electro — Can now swap to Electro without paying Peli or giving carrots if you have already mastered it.
- Fishman Karate — Can now swap to Fishman Karate without paying again if you have already mastered it.
- Loadouts — Fighting styles now save in loadouts, along with titles and custom tailored colors and positions.
- Trade Hub — Bounty is now tradable, similar to how Peli is traded.
- Trade Menu — Adjusted outline colors on given and received item frames for past trades. Green outline indicates items you received, orange outline indicates items you traded away.
- Blacksmith — Added quantity slider to select how many of an item you want to craft if you have enough materials.
- Private Servers — Owners must be out of combat to enable PvP pads.
- PvP Pads — Gripping will no longer give bounty if PvP pads are on.
- Whole Cake Tower — Cannot teleport through floors while in combat.
- Whole Cake Island — Updated floating balloons with new texture.
- Fish Hub — Added ziplines.
- Customization — Added 107 new hair options, including more African American hairstyles and anime hairs.
- Blood Queen's Wings — Added Vampire variant.
BALANCE CHANGES
Devil Fruits:
Bomb:
- Dashing — While blocking and dashing, it will now do a regular dash
- Afro Dash — Can now be used when in combat
Buddha:
- Hybrid Mode — Added Devil Fruit scaling M1s
Goru:
- Golden Fist — Windup decreased by 0.2 seconds
- Golden Touch — Stun extended by 0.5 seconds
- Golden Field — Now block breaks
- Golden Path — Speed increased by 30% out of combat, stamina drains in combat, now a toggleable skill instead of holding
- Golden Age — Damage scaling buffed by 15%, base stun increased by 50%
Ito:
- String Bullet — Damage doubled
- Pentachromatic Strings — Damage increased by 50%
- Overheated Whip — Damage increased by 25%
- Parasitic String — Damage capped at 50
- Birdcage — Now scales with Devil Fruit mastery, growing up to 3.7x its base size at 2025 mastery
Kage:
- Bat Tornado — Below 600 mastery, the skill's area is reduced (up to 20% smaller at low mastery). Above 600 mastery, the skill can grow up to 10% larger than its previous size.
Magu:
- Magma Swamp — Damage cap increased from 35 to 50, duration increased from 10 to 15 seconds, initial stamina drain reduced from 25 to 15, stamina drain while holding reduced from 3 to 2, movement speed now based on % health starting at 60% HP (30% HP is 50% movement speed)
Mera:
- Dai Enkai: Entei — Cooldown increased to 65 seconds to match Thunder Greeting
Ope:
- Thorn — Initial minimum windup increased from 0 to 0.35 seconds, damage scaling buffed by 30%
- Tact — Cooldown decreased from 25 to 15 seconds, stun reduced from 1 second to 0.5 seconds per rock. Damage cut in half if user is in a grab skill.
- Counter Shock — Cooldown increased from 18 to 20 seconds
- Mes — Now aimable vertically, cooldown decreased from 28 to 23 seconds, stun reduced from 2 to 1.5 seconds. No longer steals heart if perfect blocked/Tekkai'd.
- Mes Heart Squeeze — Cooldown increased by 0.1 seconds, PvE damage cap increased from 100 to 200
- Radio Knife — Windup decreased by 10%, final hit knockback increased, now cancels if perfect blocked
- Injection Shot — Cooldown decreased from 22 to 18 seconds, damage scaling buffed by 20%
- Gamma Knife — Cooldown decreased from 90 to 60 seconds
Pika V2:
- Flight — In combat takes 50% more stamina, cooldown starts after touching the ground
- Starlight Rapier: Blitzstrike — Teleport windup removed, now AoE blockable instead of having to turn back
Pteranodon:
- Carry — Will now drop carried players if stunned
Soul:
- Nimbus Flight — Now drains stamina regardless of combat status in Battle Royale
- Crumbleshot Soul — Having 400+ Devil Fruit mastery speeds up shooting rate by 50%, damage scaling buffed by 60%
- Storm Chaser — Damage scaling nerfed by 50%
Suna:
- Desert Storm — Size scales off Devil Fruit stat up to 800 mastery (1.5x size increase)
Tori:
- Healing — Buffed to ignore in combat nerfs if healing party members
- Full Form Transformation — Requirement reduced from 100% to 95% in Arena
- Carry — Will now drop carried players if stunned
Yami:
- Black Hole — Now only block breaks if you have 600+ Devil Fruit mastery
Yuki:
- Snow Gust — Hitbox increased by 15%
- Frostbite — Knockback decreased by 30%, cooldown increased from 15 to 20 seconds
- Snow Reformation — Distance increased by 50%, overall travel speed increased by 100%, cooldown decreased from 25 to 20 seconds
- Snow Bunny Turret — Endlag increased by 0.15 seconds, damage scaling buffed by 20%
- Snow Storm — Cancels on perfect block
- Snow Blizzard — Startup reduced, knocks back at the end
Fighting Styles:
Abyssal Karate:
- M1 Scaling — Nerfed to match Iron Fist
- Diving Tides — Now only useable if touching the ground
Black Leg:
- Demon Step Transformation — Added 1 second cooldown
Cyborg:
- Cyborg Flight — Now drains stamina regardless of combat status in Battle Royale
- Machine Gun Blows — Now cancels if barrage is perfect blocked
Dragon Claw:
- Dragon Fist — Now has hyper armor
Fishman Karate:
- Water Prison — Increased iframe on victims by 0.15 seconds, cooldown increased by 8 seconds
- Shark Barrage — Cooldown increased by 3 seconds
Kamishiki:
- Shigan Barrage — Knockback removed at the end, damage cut by 15%, stamina drain reduced by 25%
- True Rankakyu — Knockback increased
Weapons:
Crab Cutlass:
- Cutlass Ladder — Stun reduced by 0.35 seconds, endlag increased by 0.3 seconds, knockback increased
Cupid's Battleaxe:
- M1 Scaling — Now uses scaling and cap of Hollow's Halberd
Dark Blade:
- Thousand Slices — Endlag reduced by 0.3 seconds, added knockback on the last slice
- Nightfall Counter — Damage scaling reduced by 15%
- Nightfall Rush — Added windup of 0.2 seconds, damage scaling reduced by 20%
Firework Daggers:
- Dashing Pyrotechnics — Startup decreased by 20%, damage scaling reduced by 30%, endlag increased by 0.5 seconds
- Firework Parade — Damage scaling reduced by 30%
- M1 Scaling — Buffed to match Candy Cane
Firework Launcher:
- M1 Scaling — Now uses scaling and cap of Festival Lancer
Flower Bouquet:
- M1 Scaling — Now uses scaling and cap of Candy Cane
Ghost Princess's Umbrella:
- M1 Scaling — Now uses scaling and cap of Candy Cane
Golden Hook:
- M1 Scaling — Now uses scaling and cap of Candy Cane
Iceborn Blade:
- M1 Scaling — Now uses scaling and cap of Demon Jester's Scythe
Iceborn Daggers:
- Death Lotus — Stun increased
- M1 Scaling — Now uses scaling and cap of Hollow's Fang
Iceborn Gunblade:
- Frost Blast — Base stun duration increased by 10%, cooldown reduced from 20 to 17 seconds
Inferno Rocket Blade:
- Explosive Field — Explosion speed increased by 5%, damage scaling increased by 10%, endlag reduced by 0.25 seconds, now properly cancels if perfect blocked, now dazes initially until explosion
- M1 Scaling — Now uses scaling and cap of Hollow's Halberd
Inverted Spear of Heaven:
- M1 Scaling — Now uses scaling and cap of Hollow's Fang
Kiribachi:
- M1 Scaling — Now uses scaling and cap of Helix Skewer
Mochi Trident:
- Release — Removed aim lock after releasing
Snowcap Scepter:
- Scepter Snowball — Damage cap increased from 20 to 50, snowballs are no longer perfect blockable
Soul Cane:
- Drawing Song — Startup decreased by 30%, stun increased by 0.5 seconds
Swordfish Rapier:
- M1 Scaling — Now uses scaling and cap of Candy Cane
Vera's Whip:
- Tempest Defense — Endlag increased by 0.1 seconds
Combat:
- Passive Mode Regen — Disabled in Battle Royale
BUG FIXES
- Rose Kingdom Island — Fixed crashing/freezing issue
- Factory — Fixed teleport bug
- Battle Royale — Fixed mythical fruit chests being too common
- Arena 2v2 — Fixed being stuck at win screen
- + many more
What the developers posted next
Fixes, tweaks and codes from the 11 changelog posts in the three days after these notes.
this is with 2k in devil fruit on ito with the new changes to birdcage
gyazo.com/a92d2f99bbcf5aecfc3f47e6c31e5db3.mp4
this is the new vampire varientfixed the fps drops with birdcage as well
color for dummys were also adjusted
green for unstunned and red for stunnedGame should be reopened in around 15 mins
reopening now
it will take a bit to update on the website for everyone
Openedif ur rolling the new varient for vampire
rejoinfixed random ziplines appearing
The rumbling that was supposed to happen will happen in 5 mins
There was a bug
5 or less mins
I will drop some codes as well for the delay
Done it should be fixed now
RumblingDelay_1
RumblingDelay_2
RumblingDelay_3
as the new codesfixed black leg and electro not learning if u didnt have peli for it while maxed out
fixed m1 bug with dragon and buddhafixing same with fishman karate
fixes above will be published soonfixed loadouts letting u load fighting style in battle royale
published fixes