GPO • Mini Update — September 2026
The developers' own notes, copied word for word from the official GPO Discord.
sending the log
GPO • Mini Update — September 2026
ACCESSORIES / OUTFITS
[NEW]Axe Hand Logan's Outfit — +30 HP. 30% drop chance.[NEW]Captain Zhen's Outfit — +70 HP, +1 stamina regen, +2% Devil Fruit damage. 15% drop chance.[NEW]Gravito's Outfit — +70 HP, +1 health regen, +1 stamina regen. 15% drop chance.[NEW]Saw Shark's Outfit — +50 HP, +2% Sword damage. 15% drop chance.[NEW]Thunder God's Durag — +35 HP, +1 stamina regen. 15% drop chance.[NEW]Thunder God's Outfit — +60 HP, +1 health regen. 15% drop chance.
SYSTEMS / QOL
- Bomi's Log Pose — now supports vanity.
- Metal Jaw — updated with a new model.
- Gravito's Cape — revamped the cape model.
- Ocean — improved wave movement. Waves now move side to side as well as up and down for a more natural appearance.
- Ocean quality — added a performance quality slider with Auto, Low, Medium, and High options. The existing Ocean Movement toggle is still available.
- Boss respawn timers — added a countdown above each boss's natural spawn location.
- Boss respawn prompt — added a prompt below the timer that lets you respawn the boss for 50 Robux.
- Boss Drops UI — added a clickable dropdown on items to preview their models.
- Land of the Sky — added a teleporter near the spawn point so Devil Fruit users without Geppo can leave the island without risking drowning.
- Battle Royale Auto Vanity — added a toggle in your inventory that automatically hides outfits/accessories you pick up and wear.
- Trade invitations — added Accept and Decline buttons directly below the notification, so you can accept/decline trades without opening the trade ui.
- Trading — updated the trading system to improve reliability.
- Trade processing — restored the processing stage with a new UI that makes it clearer when your trade is being processed.
- Sharks — no longer target swimming players below level 100, unless they are both knocked and underwater.
Exit To dropdown — updated the destinations available from the top bar:
- From First Sea — added Second Sea for players who are level 325+ and have the World Scroll.
- From Second Sea — First Sea, Universe Hub, and Trade Hub.
- From Trade/Fishing Hub — First Sea, Second Sea, and Universe Hub.
TRAVELING MERCHANT
- The Traveling Merchant can now stock a random fruit up to Legendary rarity for Peli.
- Fruit stock is limited to one per player per refresh. Purchased fruits are given as physical fruits.
- Each refresh has a 25% chance of a Common, 15% Rare, 8% Epic, 2% Legendary, or 50% chance of no fruit.
Fruit prices
- Common — 4,500–5,500 Peli
- Rare — 45,000–55,000 Peli
- Epic — 135,000–165,000 Peli
- Legendary — 450,000–550,000 Peli
Prices vary by ±10% around each rarity's base price.
Legendary — 2% total chance per refresh
Each of the 16 Legendary fruits has an equal 0.125% chance per refresh:
- Mera — 0.125%
- Pika — 0.125%
- Magu — 0.125%
- Hie — 0.125%
- Goro — 0.125%
- Zushi — 0.125%
- Gura — 0.125%
- Suna — 0.125%
- Ito — 0.125%
- Paw — 0.125%
- Kage — 0.125%
- Yami — 0.125%
- Yuki — 0.125%
- Goru — 0.125%
- Smoke — 0.125%
- Biscuit — 0.125%
PROGRESSION
- Armament training — Yeti requirement reduced from 50 → 25. The cost remains 25,000 Peli. Added clearer quest tracker guidance for learning Armament Haki before challenging Thunder God.
FIRST SEA BOSSES
- Star Clown — solo HP reduced from 2,520 → 1,800, normal damage reduced from 45 → 35, and guards' HP reduced from 200 → 150.
- Star Clown, Gorilla King, Bruno, and Malcolm — limited how many nearby enemies they can make target the player per fight. Respawned replacements no longer join the boss in targeting the player unless attacked.
- Axe Hand Logan — summons limited to two waves of five per fight.
- Axe Hand Logan — spin damage reduced from 5–7 → 3–4 per hit.
- Axe Hand Logan — now has a 10% chance to drop a Rare fruit: Bomb, Mero, Gomu, or Horo. Added to help new players get a fruit early on and progress through the game.
- Gorilla King — healing reduced from 16% → 4% per full roar. His roar can now make up to five monkeys per fight target the player.
- Bruno — charged shot damage reduced from 125 → 95.
- Malcolm — shotgun damage reduced.
- Thunder God — Raigo damage reduced from 100–150 → 60–80 per hit, totaling 240–320 damage across all four hits.
- Captain Zhen — Blast Clutcher — charge scaling capped, reducing its maximum hitbox. Fully charged solo damage is now 420; multiplayer damage scaling still applies.
- Ryu and Neptune — active sharks limited to three for Ryu and two for Neptune in solo fights. Later casts only replace missing sharks. The limit increases with the number of living targets within the boss's summoning range.
BALANCE CHANGES
Devil Fruits:
Bari:
- Barrier Sphere — when stunned inside the sphere, you can now use an evasive to escape through its wall.
Biscuit:
- Biscuit Crusher — now blockable. Minimum startup reduced from 0.4 seconds → 0.2 seconds.
- Biscuit Charge — now guard-breaks once the fourth soldier appears, in both normal and Biscuit Commander form.
- Biscuit Charge — maximum hold duration increased by five seconds before automatic release.
- Biscuit Barricade — can now be held indefinitely while stationary, draining 3% of your maximum stamina each second. Releasing the move, running out of stamina, or having your block broken ends it.
- Biscuit Slider — can now be held indefinitely outside combat. Duration remains capped at four seconds in combat, Arena, and Battle Royale.
- Biscuit Slider — you no longer regenerate health or stamina while sliding.
Bomu:
- Explosive Grab — knockback strength reduced by 50%.
- Explosive Mines — explosions are now blockable, and touching your own mines no longer triggers them.
- Explosive Swipe — now guard-breaks at full charge (3 seconds). Partial charges remain blockable.
Goro:
- Lightning Dragon — cooldown increased from 7 seconds → 12 seconds.
- Thunder Greeting — charge rate increased by 15%.
- Thunder Greeting — hitbox changed to a sphere and reduced in size by 20%.
- Lightning Wrath — hitbox consistency improved across different aim directions.
Gura:
- Head Crusher — grab duration against NPCs doubled. Its duration against players and their summons is unchanged.
Leopard:
- Base Predator Speed Blitz — minimum charge time reduced from 0.44 seconds → 0.14 seconds, startup after releasing the move reduced by 0.15 seconds, and endlag reduced from 0.4 seconds → 0.2 seconds.
- Base Rankyaku: Rebound — damage reduced by 10%.
- Hybrid Shigan: Fire Bullet — mastery damage scaling reduced by 10%. Minimum charge time reduced from 0.3 seconds → 0.2 seconds.
- Hybrid Apex Execution — damage reduced by 20% across all hits.
- Hyou Rokuogan — damage increased by 25% across all hits.
- Primal Pursuit — damage now bypasses block without guard-breaking. Contact stun removed; knockback remains. Removed the 6-hit cap per target.
- Hybrid M1s — getting hit or stunned no longer interrupts a swing you've already started. Perfect blocks still cancel it.
Ope:
- Shambles — cooldown increased from 8 seconds → 14 seconds.
Paw:
- Rendezvous — you can no longer place teleport markers on ships or teleport to a marker on one.
- Rendezvous — you and your party members now drop any carried enemy players before teleporting.
Soul:
- Soul Rage — bar requirement increased from 50% → 75%.
- Your Soul bar now fills based on how much damage you deal, rather than how many hits you land.
Tori:
- Phoenix Pyreapple — NPC hits no longer interrupt your healing in dungeons, including hits that stun or knock you down.
- Attacks from players and their summons still interrupt healing. Grabs, cuffs, and running out of stamina can still stop it too.
Yuki:
- Snow Blizzard — now grants 95% damage reduction against attacks while active.
Fighting Styles:
Cyborg:
- Aerial Obliteration Rush — now breaks Observation Haki throughout the attack.
Vampire:
- Blood Dash — now supports upward and downward aiming on all control types.
- Blood Aura — now grants two Blood Dash uses before the normal cooldown, with 0.5 seconds between dashes.
- Toggling Blood Aura does not reset your dash uses or cooldown.
Weapons:
Crab Cutlass:
- Cutlass Ladder — now guard-breaks. Startup reduced by 0.15 seconds.
- Cutlass Lunge — now blockable.
Flower Sword:
- Absolute Seduction — stun duration on each charm hit before the finisher increased from 0.5 seconds → 0.9 seconds.
Hallow's Halberd:
- Hollow Sweep — endlag reduced from 0.7 seconds → 0.6 seconds.
- Hollow Sweep — final-hit knockback strength increased by 25%.
Moonfang Rapier:
- Triple Fang — endlag after the second slash increased by 0.1 seconds.
Sickle of Sorrow:
- Divine Fury — now grants storm damage immunity to you and the grabbed enemy during the grab. Your immunity continues through the move's endlag.
COMBAT, SHIPS, AND CONSUMABLES
Observation Haki:
- Observation dodges outside combat no longer briefly stun you or delay your M1s.
Battle Royale — Lava Curse:
- Bonus damage against players reduced from 2% → 1% of their remaining health.
Ships and Hover Pod:
- Damaging ships no longer fills mode bars.
- Hover Pod — you can no longer fly upward while in combat. You can still move sideways and descend.
- Hover Pod — a newly spawned Hover Pod now descends automatically if it has no driver and the player who spawned it is in combat.
Health and Stamina Drinks:
- In combat, the first two drinks of each type grant full bonus regen. The third grants 50%, the fourth 25%, and so on.
- Full strength returns once all active drinks of that type expire, or when you leave combat.
- Damaging player hits now interrupt the drinking animation before the potion is consumed. Completed drink effects remain active. NPC hits, burn, and poison do not interrupt drinking.
- Bonus regen from health and stamina drinks is now inactive while using Tekkai in combat. Drink timers continue running.
- Drinks still last 30 seconds.
- These restrictions do not apply in dungeons.
ARENA ELO
Note — a full Arena revamp is planned for the future.
- 1v1, 2v2, and 3v3 ELO is now capped at 500.
- ELO will reset when this update launches, then again at the start of each month. Your wins and other match stats stay intact.
- Matchmaking now searches within an ELO range suited to the new cap, widening the range the longer you wait.
- Starting with your third match against the same opponent within an hour, ELO gains and losses gradually decrease, to a minimum of 50% of the usual amount.
- Matchmaking now favors fresh opponents, while still allowing rematches when fewer players are available.
BUG FIXES
- Tyrant's Raze — fixed an issue that could leave you stuck holding the move.
- Private-server Battle Royale queues — relaxed queue requirements in private servers.
- Sharks — fixed sharks flying above the ocean and getting onto rowboats.
- Shark targeting — fixed an issue with sharks selecting a new target.
- Shark spawning — fixed an issue that could stop sharks from spawning for the entire server.
- Sea beasts — fixed an issue that could cause Krakens and Sea Serpents to stop attacking.
+ many more
i will post some ingame pictures soon
What the developers posted next
Fixes, tweaks and codes from the 33 changelog posts in the three days after these notes.
had plans to get the axe hand weapon and pretzal weapon added as well but they couldnt make it in time for this mini update so maybe next week
next update log for balance patch ill add 🟢 🔴 to the balance changes
to help with peoplpe reading and understanding
From Second Sea — First Sea, Universe Hub, and Trade Hub
Barrier Sphere — when stunned inside the sphere, you can now use an evasive to escape through its wall.for this one, players can only evasive inside if they get stunned. majority of the time they would need to have someone else inside hitting them for that to happen, so u can still trap people if they are alone
Hover Pod — a newly spawned Hover Pod now descends automatically if it has no driver and the player who spawned it is in combat.
This is only IN COMBAT.........................................
cdn.discordapp.com/attachments/77758945366022…
next log i will add emojis
and bold text
klipy.com/gifs/ishowspeed-reverse-smile-ishow…game will reopen soon
just doing final checkspublhsing then reopening
gamei s reopened
give roblox a bit to update the page
should be good now
can rejoin@here
will drop some codes as well
soon
and next saturday on the 19th
Rumbling
hopefully the axe hand weapon and pretzel gets done by then or by the 20th
with another balance patch maybeaware of peli bug in br
fixingfixed peli in br
and removed the cupid map from the forced map rotation in br
published
v13.22#channel
deleted the old one with new
multiple votes
for the codesfixed not being able to drop peli in br
added roku/kami q dash to leopard hybird if grounded gyazo.com/c6ca7194b791a9087f2a0e9a4c744446.mp4
mid air will still be regular dash
and this is togglable with settings
publish soonfixed mini map button for mobile users in br
published v13.24
Codes will drop later today along with more bug fixes
Rumbling time as welltrading disabled while we fix a Bug
aware of logn queue times as well
will be fixingwill be restarting all first and second sea servers soon
afterwards trading will be back
and ill drop the codes as well
fixed hotbar on controllers not draggable
fixed combat logging
fixed queue bugs causing long queuesall old first sea,second sea and trading servers will auto restart in 2 hours
new cdes
ILOVEGPO_3
FREE_Drops7
FREE_EXP6will fix the weird final circles in br tonight
and impel down spawn bugtrading reenabled
fixed
fixed
all old second sea servers will auto restart in 4 hoursRumbling Event Time:
Wave 1 – Sep 19, 2026 18:00 UTC (Sep 19, 2026 18:00 UTC)
Wave 2 – Sep 20, 2026 01:00 UTC (Sep 20, 2026 01:00 UTC)
Join whichever fits your timezone.fixed br zones rare chance disappearing
publish soonpublished v13.28
fixing the kick bug with trading verification
ok theres multiple kick messages
fixing allmight be roblox but ill still see if fixable
for now if ur getting kicked u can fix by joining a fresh private server to clear the kickFor this rumbling to spice things up a little, there will be a small chance your character height gets taller if u defeat in time
Height beyond the character customization max similar to the height i usually have in showcases. But if u change it in customization u wont be able to get it back. And it will be slightly randomIt’s something u can keep permanently if u don’t adjust ur height in customization afterwards, since it will just change ur data value once. And there will be a prompt for u to accept or decline the height change from rumbling if u get
klipy.com/gifs/armin-colossal-titan-walk-armi…