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GPO • Balance Update — October 16, 2026

The developers' own notes, copied word for word from the official GPO Discord. For what it means for trading values, see our breakdown.

GPO • Balance Update — October 16, 2026

ACCESSORIES / OUTFITS

  • [NEW] Candy Shop Costumes — added three Epic outfits:
  • 13th Costume.
  • Beetlejuice Costume.
  • Scarecrow Costume.

ITEMS

  • [NEW] Traveling Merchant Snail Phone — rings while the Traveling Merchant is in your server. Equip and activate it to access his shop from anywhere.
  • Available from the Traveling Merchant for 500,000 Peli.
  • Also available in the Robux Shop.
  • [NEW] Verity Pet — obtainable by trick-or-treating on Spooksville Island. Requires level 325. Can be customized with Custom Tailor.

SYSTEMS / QOL

  • [NEW] Button Opacity — adjust the opacity of all mobile buttons in mobile button edit mode.
  • [NEW] Combat VFX — added new floor daze and sword block clash effects.
  • [NEW] HUD Tooltips — hover over the Buso Haki, Observation Haki, Evasive, or Ultimate icon to see its information. On controller, select the icon; on mobile, hold it.
  • Buso Haki: view permanent training progress and estimated active training time needed to reach maximum mastery.
  • Observation Haki: view permanent training progress and successful dodges needed to reach maximum mastery.
  • Ultimate: view your charge percentage and how much more damage you need to fill the meter.
  • On mobile, holding Buso or Observation shows its tooltip without activating the ability. Evasive activates immediately on touch, even if you keep holding to read its tooltip.
  • [NEW] Loading Screen — new loading screen featuring artwork.
  • Battle Royale, Dungeons, and other modes awaiting their own artwork currently use First Sea artwork as a placeholder.
  • [NEW] Skill Indicators — available for supported skills on mobile, PC, and console.
  • Shows when you need to hold a skill for a different outcome, such as Mera's and Goro's ultimates.
  • Shows the remaining time on held barrage skills.
  • Shows the remaining travel time when a travel skill has a time limit.
  • Can be turned on or off in settings.
  • Due to a Roblox engine limitation, the indicator may lag slightly behind your cursor during very fast mouse movements. This does not occur in shift-lock mode.
  • [NEW] Trading Filters — find items more easily when choosing what to trade.
  • Filter by item category or rarity, and sort by rarity or name.
  • Select the same category again to show all categories, or use Reset Filters to clear all filters.
  • [NEW] Trading Signs — show what you're offering and looking for.
  • Display up to 4 items per side, with quantities.
  • Choose offers from your inventory and wanted items from the tradeable item catalog. Both support search and category filters.
  • Your submitted item selections and optional custom text are saved for your next session. Offered items you no longer own are removed, and offered quantities are reduced if you no longer have enough.
  • Unsubmitted drafts are kept if you accidentally unequip the sign or close its editor during the same session.
  • Custom Tailor — adjusted the UI to better fit mobile screens.
  • Handcuffs — jailed players' handcuffs can be lockpicked again, releasing them from jail.
  • Inventory — your most recently acquired items appear at the top during the current session, making new drops and purchases easier to find. Gaining more of an item you already own also moves its stack to the top.
  • Optimized Skill VFX
  • Bisento: Shockwave Slash.
  • Black Leg: Demon Spectrum.
  • Cyborg: Machine Gun Blows.
  • Dullahan: Onslaught of Shadows.
  • Mochi V2: Supreme Mochi Buzzcut.
  • Yuki: Snow Storm, Snow Gust, and Snow Blizzard.
  • Performance
  • Improved performance across combat, effects, dialogue, menus, and game modes by reducing unnecessary processing and improving cleanup.
  • Optimized hit effects when skills hit multiple targets.
  • PvP Pads — once anyone uses a health or stamina pad, the pads stay enabled until the server restarts. They can still be turned off before their first use.
  • Sea Selection — teleporting to the First or Second Sea through the top bar also saves that sea as your main-menu selection.

BALANCE CHANGES

Note: Damage scaling changes affect the damage gained from your stats; they are not flat percentage changes to total damage.

Devil Fruits:

Bomb:

  • Explosive Grab
  • :gpobuff: Cooldown reduced from 19 to 14 seconds.
  • :gpobuff: Damage scaling increased by 20%.
  • :gponerf: Explosive Leap — cooldown increased from 1 to 3 seconds.
  • :gponerf: Explosive Swipe — cooldown increased from 3 to 5 seconds.

Buddha:

  • :gpobuff: Enlightenment — holding the move in full form now grants 75% total damage reduction, up from 50%.
  • :gpobuff: Full Form — walking and sprinting speed increased by 25%, and first M1 stun increased from 1.1 to 1.5 seconds.
  • Heaven Fall
  • :gpobuff: Full-form grab now catches all eligible enemies within its existing hitbox.
  • :gponerf: Full-form damage reduced by 15%.
  • :gpobuff: Heaven-sent Impact Leap — half-form hitbox width, height, and depth increased by 15%.

Gomu:

  • :gponerf: Elephant Gun — stamina cost increased from 85 to 100.
  • :gponerf: Gear 2 Transformation — entering Gear 2 now costs 50 stamina; leaving it remains free.
  • :gpobuff: Gomu-Gomu no Bazooka — stamina cost reduced from 50 to 40.
  • :gpobuff: Gomu-Gomu no Gatling — a full five-second hold now drains 130 stamina, plus 20 upfront, for 150 total. Shorter holds drain less stamina.
  • :gpobuff: Gomu-Gomu no Pistol — stamina cost reduced from 20 to 15.
  • :gpobuff: Gomu-Gomu no Rifle — stamina cost reduced from 100 to 60.
  • :gpobuff: Gomu-Gomu no Rocket — stamina cost reduced from 45 to 40.
  • :gponerf: Jet Gatling — cooldown increased from 12 to 20 seconds.
  • :gponerf: Jet Rocket — stamina cost increased from 25 to 40.
  • :gponerf: Red Hawk — stamina cost increased from 45 to 50.

Kira:

  • :gpobuff: Diamond Dash — damage scaling increased by 30%.
  • :gpobuff: Diamond Kick — damage scaling increased by 30%.
  • :gpobuff: Mode Meter — gain 10% more charge.
  • Rock Toss
  • :gpobuff: Damage scaling increased by 10%.
  • :gpobuff: Projectile and impact hitbox width, height, and depth increased by 15%.

Leopard:

  • Predator Speed Blitz
  • :gpobuff: Base-form damage increased by 10% and knockback increased by 30%.
  • :gponerf: Base-form stun and ragdoll duration reduced from 1 to 0.35 seconds, matching recovery.

Pika V2:

  • :gponerf: M1s — hitbox size and position now match Vrael's Pipe.
  • :gponerf: Radiant Ray — added 0.25 seconds of endlag after channeling.

Pteranodon:

  • :gpobuff: Pteranodon Carry — carrying a player who isn't knocked now continues through ordinary hits and blocking. Being grabbed or knocked still ends the carry.
  • :gpobuff: Relentless Strikes — last repeating hit's stun increased from 0.35 to 0.65 seconds, covering the gap before the finisher.
  • :gpobuff: Vermillion Bow — full-form windup reduced from 0.3 to 0.2 seconds.

Tori:

  • Immortal Thistle
  • :gpobuff: Natural health regeneration now continues during the move in half and full form.
  • :gponerf: Equipment and other bonus health regeneration are disabled during the move.
  • :gpobuff: M1s — base-form hitbox now reaches 2.5 studs behind you, matching Black Leg.
  • :gpobuff: Phoenix Brand — full-form hitbox now reaches 15 studs behind the landing point, preserving forward reach.
  • :gpobuff: Phoenix Carry — carrying a player who isn't knocked now continues through ordinary hits and blocking. Being grabbed or knocked still ends the carry.
  • :gpobuff: Phoenix Pyreapple — base-form healing is no longer interrupted by blocking.

Fighting Styles:

Dragon Claw:

  • Dragon Breath
  • :gpobuff: Damage scaling increased by 10%.
  • :gpobuff: Recovery reduced from 3 to 2.7 seconds.
  • :gponerf: Dragon Claw Slash — damage scaling reduced by 10%.
  • :gponerf: Dragon Skull Crusher — damage scaling reduced by 20%.

Weapons:

Note: M1 damage caps below assume level 675, 2,025 Strength, and max Haki, without accessory or bounty bonuses.

Blo's Sledgehammer:

  • :gpobuff: M1s — damage cap increased to 106.

Cupid's Chakram:

  • Cupid's Embrace
  • :gpobuff: Increased stun between hits; final-hit stun increased from 0.5 to 0.7 seconds.
  • :gponerf: Damage reduced by 20%.

Cupid's Wand:

  • :gpobuff: M1s — hitbox increased from 7×7×7 to 8×8×8, matching Inverted Spear of Heaven.

Elo's Sledgehammer:

  • :gpobuff: M1s — damage cap increased to 106.

Firework Lancer:

  • :gpobuff: TO THE MOON! — launch stun increased to 1.3 seconds, covering the gap before the explosion.

Firework Rocket Launcher:

  • Firework Rocket
  • :gpobuff: Now guard breaks.
  • :gponerf: Windup increased from 0.05 to 0.15 seconds.
  • :gponerf: Cooldown increased from 5 to 14 seconds.
  • Skyhigh Firework Rocket
  • :gpobuff: Explosion damage increased by 45.83%.
  • :gpobuff: Stamina cost reduced from 75 to 50.
  • :gponerf: Damage scaling reduced by 15%.

Kikoku:

  • Amputate
  • :gponerf: Missed-grab added endlag of .2 seconds.
  • :gponerf: Opening hit can now be blocked from any direction.

Soul Cleaver:

  • :gponerf: Hahaba — damage scaling reduced by 15%.
  • :gpobuff: M1s — damage scaling increased by 15%.

Thunder Club:

  • Direct Destruction
  • :gpobuff: Grab windup reduced from 0.18 to 0.08 seconds.
  • :gpobuff: Missed-grab endlag reduced to 0.8 seconds.
  • :gpobuff: M1s — damage cap increased to 111.

BUG FIXES

  • Biscuit Slider — fixed the board continuing to push you after the move ended, including when recasting at the last moment.
  • Boss Contributions — fixed contribution tracking not updating correctly when a player leaves.
  • Death Defied — fixed lingering revival protection that could stop you from being gripped or carried after switching to a V2 fighting style through loadouts.
  • Demonic Sky Driller — fixed party members being selectable for the ultimate's grab and animation.
  • Elephant Gun — fixed caster immunity ending before its cutscene finished.
  • Full-form Buddha — fixed the sprint bonus persisting after leaving the form.
  • Gomu-Gomu no Rocket — fixed an error that prevented its visual effects from playing correctly.
  • Hotbars — fixed an issue that sometimes prevented hotbars from saving or loading correctly.
  • Impact Effects — fixed camera shake delaying debris and impact sounds.
  • Logia Icon — fixed the icon staying hidden after turning off a V2 fighting style or switching between V2 styles.
  • Mega-Pow — fixed an issue that could cause the weapon to stop working.
  • Mini Bunny — fixed idle timing and target-change handling.
  • Sharing Is Caring (Festival Shield) — fixed failed or canceled activation leaving other skills unusable.
  • Skill Aiming — fixed an issue that could freeze aim updates during a skill.
  • Skill Desync — fixed desync issues affecting certain skills.
  • Trading Item Picker — fixed scrolling, clipping, and filter layout issues.
  • Travel Skills — combat travel limits now start when you enter combat, even if your trip began with unlimited travel time. The indicator shows the correct time remaining.
  • Water Serpent — fixed aiming issues and made aiming more responsive.
  • Weather — fixed rain effects continuing after the rain sound stopped, and interruptions when rain restarted during a transition.

gyazo.com/303b06df1bc0c48b3e5a0fa7996e4c80.mp4
gyazo.com/547ed3d08425022eeb53bfbda1b0bc11.mp4
gyazo.com/ebdbf0121addb79179a32b65f1547330.mp4

What the developers posted next

Fixes, tweaks and codes from the 18 changelog posts in the three days after these notes.

  • vid covers everything else
    espcially the skill indicator, verity, trading sign

  • the indicator covers more than just those skills showed
    those are just exmaples

  • reopening in around 15 mins

  • re-publishing one more time then reopening

  • reopening
    some places for loading screen still need to get art for so they default to the first sea one for now
    @everyone game fully reopened

  • One more thing
    the traveling merchant spawn times is now synced across all servers

  • fixing insta kill bug
    its from ragdolls
    fixed in new servers
    13.61
    old first and second sea severs with that bug will auto restart in 1 hour

  • fixed a bug with merchant timing after server sync
    published
    v13.62

  • blossom ase will go off sale next week, if u have any deals make sure to claim by then

  • Dropping some codes later today
    Saturday

  • ILOVEGPO_4
    FREE_Drops9
    FREE_EXP7

  • fixed shiftlock and skill aiming drifitng the character

  • fixed mochi v2 ult bug
    publish soon

  • fixed mini bunny sfx
    fixed call of the deep bug

  • published
    v13.65

  • small qol change
    adjusted hotbar loading and saving to be based off of the tool type
    so if u have a weapon saved on slot 1 and equip a new diff weapon it willl also load onto slot 1
    publisihng later

  • disabled global chat tab
    roblox setting

  • v13.66