GPO • Balance & QoL Update — October 31, 2026
The developers' own notes, copied word for word from the official GPO Discord.
GPO • Balance & QoL Update — October 31, 2026
BATTLE ROYALE
[NEW]Total Damage Counter — shows the damage you have dealt during the match beneath your kill count.
- Device Indicators — mobile and controller icons above players are now hidden in Battle Royale.
- Buildable Houses — you can now evade out of Small Shacks and Big Shacks after being hit inside.
- Spike Traps — you can now use evasive shortly after taking spike damage, even without being stunned. Your evasive meter must still be full. Spike damage also fills the meter.
SYSTEMS / QOL
- Combo Indicator — burn, poison, and other damage over time now count toward your displayed hits and damage.
BALANCE CHANGES
Devil Fruits:
Goro:
- Thunder Greeting
- :gpobuff: Starts 0.2 seconds sooner.
- :gpobuff: Charges 20% faster.
Heal:
- Healing Field
- :gpobuff: Radius now increases with Devil Fruit stats, reaching 2× radius at 1,000 points.
- :gponerf: Healing gained from stats reduced by 10%.
- Healing Orb
- :gpobuff: Healing gained from stats increased by 10%.
- :gpobuff: Cooldown reduced from 10 to 7 seconds.
- :gpobuff: Stamina cost reduced from 35 to 15.
- Healing Support
- :gpobuff: Healing gained from stats increased by 15%. Allies no longer receive less healing when farther away.
- :gpobuff: Cooldown reduced from 20 to 15 seconds.
- :gponerf: Ends when the ally moves more than 40 studs away; cooldown starts after the move ends.
Ope:
- :gpobuff: Counter Shock — cooldown reduced from 20 to 16 seconds.
- Counter Shock / Gamma Knife — enemies you grab take 75% less damage from other attackers. Your own damage and protection stay the same.
- :gpobuff: Radio Knife — cooldown reduced from 18 to 16 seconds.
- Room
- :gpobuff: Fully charged radius at 15 Devil Fruit points increased from 70 to 125 studs.
- :gponerf: Maximum radius at 2,000 Devil Fruit points reduced from 500 to 400 studs.
- Tact
- :gpobuff: While you are out of combat, rocks pass through walls to reach where you aimed. Once you enter combat, any remaining rocks hit walls normally.
- :gponerf: Cooldown increased from 15 to 20 seconds.
- :gpobuff: Thorn — cooldown reduced from 20 to 17 seconds.
Pteranodon:
- :gpobuff: Flame Form — no longer drains your health. Instead, Grievous Wounds reduces healing you receive by 40% while transformed.
Smoke:
- :gponerf: White Out — players caught by this move take 95% less damage from other attackers. Your own damage stays the same.
Zushi:
- Gravity Fly
- :gpobuff: Flying no longer drains stamina while out of combat, and you fly 50% faster outside combat.
- :gponerf: Flight speed reduced by 90% while blocking.
Fighting Styles:
3SS:
- Crossing Six Paths
- :gpobuff: The first slash now guardbreaks.
- :gpobuff: The sixth hit now stuns for 0.6 seconds, helping the final hit land more reliably.
- Dragon Twister
- :gpobuff: Damage increased by 10%.
- :gpobuff: The tornado and the area it hits grow with Sword Mastery, reaching 2× size at 1,000 points.
- :gpobuff: Blocking one hit no longer prevents later hits from connecting.
Abyssal Karate:
- :gponerf: Diving Tides — replaced invincibility with 95% damage reduction.
Dullahan:
- Will O' Wisp
- :gpobuff: Damage increased by 25%.
- :gponerf: Damage gained from stats reduced by 33%.
Fishman Karate:
- :gponerf: Water Serpent — can only break blocks after it has been out for 1 second. Hits before then can be blocked.
Weapons:
Bisento:
- :gpobuff: Heavy Sweep — full-use stamina cost reduced to 75: 35 upfront and up to 40 while active.
- :gpobuff: Shockwave Slash — stamina cost reduced from 55 to 50.
Cupid's Chakram:
- :gponerf: Cupid's Embrace — stamina cost increased from 35 to 50.
- :gponerf: Enchanting Grasp — stamina cost increased from 25 to 35.
Dark Blade:
- :gpobuff: World's Strongest Slash — stamina cost reduced from 75 to 60.
Elo's Sledgehammer:
- Elo Smash
- :gponerf: Can now be interrupted while charging, cancelling the attack.
- :gponerf: Now hits a smaller, round area 30 studs across, matching the effect more closely.
- :gpobuff: Pounding Festival — the final hit launches enemies in the same arc as Dragon Rush, making follow-up combos more consistent.
Festival Lancer:
- :gpobuff: Frost Wall — stamina cost reduced to 25.
Festival Shield:
- :gpobuff: Shield Bash — stamina cost reduced from 55 to 35.
Firework Daggers:
- :gpobuff: Dashing Pyrotechnics — can now be used in the air and aimed in any direction, including upward and downward.
Ghost Princess's Umbrella:
- :gponerf: Umbrella Float — full-hold stamina cost increased to 40: 25 upfront and up to 15 while held.
- :gponerf: Umbrella Thrust — stamina cost increased from 25 to 35.
Golden Staff:
- :gpobuff: Golden Sweep — full-hold stamina cost reduced to 60: 40 upfront and up to 20 while held.
Gravity Blade:
- :gpobuff: Gravity Field — final-hit stun increased from 0.2 to 0.3 seconds.
- Gravity Frenzy
- :gpobuff: Full-use stamina cost reduced to 70: 35 upfront and up to 35 while active.
- :gponerf: Takes 0.1 seconds longer to start.
Head of Ba'al:
- :gpobuff: Ba'al's Fear — stamina cost reduced from 45 to 25.
Hollow's Fang:
- :gponerf: Thousand Strikes — now costs 35 stamina.
Hollow's Halberd:
- :gponerf: Hollow Sweep — full-hold stamina cost increased to 50: 25 upfront and up to 25 while held.
Iceborn Rapier:
- :gponerf: Iceborn Shards — stamina cost increased to 40.
Kessui:
- :gpobuff: Kessui Barrage — full-use stamina cost reduced to 65: 25 upfront and up to 40 while active.
Kiribachi:
- :gpobuff: Kiribachi Frenzy — full-use stamina cost reduced to 70: 35 upfront and up to 35 while active.
Raiui:
- :gponerf: Dragon Flash — stamina cost increased from 25 to 40.
Roger's Ace:
- :gpobuff: Final Retort — stamina cost reduced from 45 to 35.
Sickle of Sorrow:
- :gponerf: Divine Fury — stamina cost increased from 35 to 50.
Soul Cane:
- Soul Parade
- :gpobuff: Counter stance duration increased from 0.45 to 0.75 seconds.
- :gpobuff: Freeze duration increased to 1.51 seconds.
- :gpobuff: Stamina cost reduced from 70 to 30.
Stark Gun:
- :gpobuff: Cero Metralleta — stamina cost reduced from 125 upfront to 25 upfront + up to 75 while charging, for 100 total.
Swordfish Rapier:
- :gpobuff: Aquatic Lunge — stamina cost reduced from 45 to 35.
- :gpobuff: Call of the Deep — stamina cost reduced from 55 to 45.
World Ender:
- :gponerf: Soul Eater — stamina cost increased from 35 to 50.
- :gpobuff: THE TROXX — now costs 20 stamina per slash instead of charging 60 upfront.
Note: Moves that cost stamina over time use less stamina if you end them early, up to the listed maximum. Changes to damage or healing gained from stats affect that part of the move's total.
BUG FIXES
- Blood Chains — fixed the chains disappearing when wearing outfits that hide parts of your body.
- Hawk Eye — if he gets stuck after leaving his boat, he will move to his fighting area so you can fight him.
Publish soon
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